![]() ![]() It helps give a certain uniformity to your group but also makes character generation faster for new players. If being a Mage is your top priority you'll get the Magician title (different from Aspected magicians) and you'll get Magic 6 with 10 free spells and 2 magic-related skill group at 5. If you want your budget to be the top priority (A) you'll get 475k to spend. Each priority level (A to E) comes with specific benefits depending on where you want to put them. The priority system at character creation makes you take decisions about characters. Major differences I noticed: Priority system is back If you want my "reviewer" version, you can check it out on my blog, but I've said pretty much everything I said there here, only without the sales pitches. In addition, some of the more broken technomancer stuff has been revised so you now have a reason to play a decker instead of a technomancer every single time.Īll in all, it's faster and more streamlined. Mind you the wireless thing contains some logic holes and gimmicks with the new benefits it gives stuff like cyberware or laser sights, but hackers can enjoy a target rich playground with new rules for hacking that make prepping a hacker 90% easier and playing one about 50% easier GM'ing hacking also became a lot easier. Armor is now a single rating for stun and physical, which makes it a lot easier for new players to understand, and, in my opinion, more realistic. It also makes smartlinks a more tangible advantage, as do laser sights. The Accuracy limit keeps pistols from killing Great Dragons, which is a nice touch, but also discourages just dumping into the newly increased skills and maxing them out right away. It prevents some of the worst cheesing during character creation (don't get me wrong-it's still possible, but you have to know what you're doing and make some sacrifices).Ĭombat's been changed rather heavily on the bookkeeping, but not so much the execution. The priority system really makes things a lot better. Were they still using the BP system, this would be a flaw, and I'm not sure about allowing them as the third pick on your priority system, but I think the reason that people are upset is because they don't astrally project as much as they should when not a mystic adept. I'm not exactly sure that this is a bad thing they still can't astrally project, but they get the powers of both mages (other than astral) and phys-ads pretty nicely. This means that you can't build a "never gonna fight close quarters" build and just dump strength and expect to do well in other physical areas, encouraging a well-rounded thing. Each of them is centered around an attribute that is typically dumped in normal characters the most important attribute for the physical limit, for instance, is Strength, though other attributes weigh in they have the same impact as Strength does alone. Limits prevent characters from being overly min-maxed. The major changes I noticed between the two editions are as follows: ![]()
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